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Maya 2015 is the integration of the OpenSubdiv Libraries. OpenSubdiv is a huge addition to Maya allowing Maya to take advantage of parallel GPU and CPU processing on Subdivision surfaces. These are the same OpenSubdiv libraries that were open-sourced by Pixar studios. Voxel Geometric Binding is a new skinning method that can bind geometry to joint skeletons. What makes Geodesic Voxel Binding unique is that it can handle really complex meshes easily. Geometric Voxel Binding first voxelizes the input geometry, and uses that voxelization to calculate the binding weights. This is based on the distance between each voxel lying on a bone and all exterior voxels. This produces much smoother weights really quickly – at interactive rates. Because the weighting assignment calculations are separate from the distance calculations, its possible to modify weights interactively at pose time without the need for additional processing.
Max 2015 gets support for point cloud data, streamlining the reality capture workflow with certain other Autodesk tools such as Autodesk ReCap, AutoCAD, Inventor, and Revit. With the new point cloud support in Max, you can now create more precise models from real world references. 3ds finally gets python scripting, making it easier to integrate 3ds into a python based pipeline environment.Enhancements have been made to ActiveShade with new support for mental ray, in addition to the iRay support. ActiveShade will let artists see instant results from lighting changes and materials, helping them work faster. The viewport in Max has been completely re-written from the ground up and now offers a substantially faster experience, living up to the name “nitrous”. The viewport in Max has a number of improvements that will accelerate navigation, selection, and viewport texture baking, resulting in greater interactivity, especially with dense meshes and scenes with many texture maps. In addition, anti-aliasing can now be enabled with minimal impact on performance.
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